Raiton Release

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Raiton Release

Post by Admin on Sat Apr 29, 2017 4:23 pm

Raiton Release:


Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid


    The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place! Note: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. The user must touch the victim with their hand to achieve the desired effects.


Matoudai Zeusu (Strike of Zeus)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid


    Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.


Jibashiri (Earth Flash)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid


    Raiton- Jibashiri is a Ninjutsu utilizing the Lightning Element. After soaking the ground/opponent either with a Suiton technique or a conductive surface, the user will charge their palms with electricity and unleash the current into the ground. It will run along the earth and towards the opponent in order to shock them.


Purazuma Booru (Plasma Ball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 8
Chakra Consumption: x2 Mid


    A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately. Though no other jutsu can be cast while sustaining the shield, it makes up for it by becoming an ‘ultimate’ shield of sorts from regular, simple techniques and attacks.


Mekurumeku (Blind Flash)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Low


    A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.


Raikyuu (Lightning Ball)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid; x2 Mid


    A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.


Danpen Inazuma (Shooting Thunder)
Rank: C
Range: Close (0m ~ 5m), Mid (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid


    Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.


Hiraishin (Sparking Electric Needle)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid


    Raiton- Hiraishin is a Ninjutsu utilizing the Lightning Element. After coming into physical contact with the opponent, the ninja can then raise their arm into the air and gather electricity. A bolt of electricity can then be used to travel through the user’s body and into the opponent’s body in order to paralyze them.


Eshaku Raikou (Lightning Bow)
Rank: C
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid to cast, low per arrow afterwards


    After performing the needed handseals, the user will wave both arms through the air, leaving Raiton chakra behind in the shape of bow and arrow. The lightning arrow can then be shot at an opponent and stun them from afar. By taking extra time to focus their energy, the arrow can be re-shaped for distance, rather than power.


Kaminari Shibari (Thunder Binding)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 9
Chakra Consumption: High


    Raiton • Kaminari Shibari is a Ninjutsu utilizing the Lightning Element. The use will call down three bolts of lightning that will then implant into the ground in a triangular shape around their opponent. These Raiton infused pieces will then create electrified fields between themselves to form a triangular shaped prison. The field can be penetrated by a more powerful Wind Element infused weapon or a jutsu of stronger force.


Ichiren Inazuma (Chain Lightning)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 12
Chakra Consumption: High


    An advanced version of ‘Shooting Thunder,' the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim, up to three, within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.


Karasuhebi no Jutsu (Shocking Snake Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High


    Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong shock courses through their body whole, constricting and shocking.Note: Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. The duration this snake is "usable" is two post.


Chidori (One Thousand Birds)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: High


    One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name.Note: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim. This technique will remain active for one full post after being cast, before it needs to be recast.



    Chidori Nagashi (Thousand Birds Current)Rank: ARange: Close (0m ~ 5m)Type: OffensiveHandseals: -Chakra Consumption: High

      The first variation of Chidori involves the displacement of the concentrated electrical currents all across the user's surroundings. Instead of merely focusing the electrical force to a specific point on their body, the user is now able to extend it outside of their body in general and through objects which they are holding. This allows the user to create a protective zone of electricity around their perimeter, which can shock and immobilize their foes, presumably by attacking their nervous system. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. Best of all, this attack can also be channelled through the ground to increase the range of the attack.Note: This technique is capable of paralyzing multiple opponents simultaneously (up to a maximum of three) for one full turn. Despite being raiton based, this technique is somewhat slower than the rest, making it relatively easy to evade it (more so due to the fact it simply covers the ground). This technique can also be applied to a weapon in order to dramatically increase its cutting strength. The user must first cast chidori in order to use this technique. This technique requires chidori to be used prior to the activation of this technique.

    [size]
    Chidori Eisou (Thousand Birds Sharp Spear)Rank: ARange: Close (0m ~ 5m), Mid (5m ~ 10m)Type: OffensiveHandseals: -Chakra Consumption: High[/size]

      The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including it's ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge. This technique requires chidori to be used prior to the activation of this technique.

    [size]
    Chidori Senbon (Thousand Birds Needles)Rank: ARange: Close (0m ~ 5m), Mid (5m ~ 10m)Type: OffensiveHandseals: –Chakra Consumption: High[/size]

      The final Chidori variation is, as its name implies, a fully projectile version of the lightning discharge. Once the user summons their Chidori, they are able to further shape the elemental nature to form ten small, sharp senbon. Sized like normal senbon, these needles take on Chidori's characteristics, including it's ability to cut through most anything which stands in its path, and shock everything in its wake. Finally, upon impact, each senbon lets loose the full electrical potential encased within on their target. This technique requires chidori to be used prior to the activation of this technique.




Kaminari Ookami (Thunder Wolf)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 10
Chakra Consumption: High


    Utilizing the Lighting Element the user will charge an electrical current into their hand. Using this charged and condensed amount of lightning, the user will send out a wolf made of lighting to attack their target. Unfortunately the wolf pulls lightning from the user’s palm limiting the techniques range.Note: If wolf is able to bite into an opponent, the electricity can paralyze the foe either in just the limb itself or spreading through the body depending on the length of contact.


Raigeki no Yoroi (Lightning Strike Armor)
Rank: A
Range: Close (0m ~ 5m)
Type: Defensive; Supplementary
Handseals: 6
Chakra Consumption: High to cast, mid to sustain


    A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.Note: The user experiences no benefits under the effects of Raigeki no Yoroi. Instead, the user is simply able to paralyze whatever portion of their enemy they come in contact with for a full turn. While this technique is active, no other jutsu spare for raiton-based techniques can be used.


Raiton Bunshin no Jutsu (Lightning Clone Technique)
Rank: A
Range: -
Type: Supplementary
Handseals: 3
Chakra Consumption: 3x High


    With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user's movement speed and strength. While easily capable of being use for offensive means, the Raiton Bunshin also makes for an equally solid defense due to its ability to harness Raiton-based techniques.Note: As strong and durable as a normal Kage Bunshin while also able to move freely, cast Raiton jutsu as well as paralyze upon contact and/or destruction.


Rairyuu no Tatsumaki (Lightning Dragon Tornado)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 12
Chakra Consumption: x2 High


    Similar to the ‘Lightning Armor’ technique, this jutsu allows the user to be both defended and guarded by their own lightning. After a series of seals, lightning from the sky falls onto the user in a steady stream and the user begins to spin in place rapidly, suspended slightly in the air by their own chakra. During their spin, a vortex of lightning and raging winds comes forth, birthing from the top the head of a dragon comprised purely of lightning. The dragon can attack anything within its range, either directly with a snap of its maw, or indirectly by passing next to its target and sending smaller bolts from its side. It moves at frightening speeds just as long as the user keeps spinning.Note: User is defended by the effects of Raigeki no Yoroi, and can even absorb enemy Raiton attacks to power the dragon and restore their chakra. User must be spinning to keep dragon active. Bolts in general do not distinguish between friend or foe, and the dragon can only attack one general target at a time. Chakra restoration is equivalent to below one tier absorbed. ( Low = None, Mid = Low, etc).


Myaku (Static Pulse)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 13
Chakra Consumption: x2 High to cast, High to maintain


    As its name implies, the ‘Static Pulse’ allows the user to deliver several quick pulses of shocking Raiton chakra, intended to latch onto any living chakra networks, invade them, and shock away until nothing is left. This is allowed because the caster coats the region of the technique, thirty meters, in a thin layer of his refined Raiton chakra. It spreads perfectly along the ground at fast speeds unless one has special eyes to pierce through such movement. Although brief, several can be shot at once, repeatedly, keeping the enemy at bay in a last minute ditch effort. Excellent when outnumbered.


Shishikyu Funzen (Shocking Tiger’s Wrath)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 10
Chakra Consumption: x2 High


    The Shishikyu technique allows the user to use their prowess in the Raiton arts in order to create several tigers consisting purely of Raiton energy. Once birthed, they can move at decent speeds, and can defend the user form attacks, as well as attack others. Creates a single large, 1 meter tiger comprised of pure Raiton essence. The maximum duration this tiger can be sustained is two posts. Dark blue and constantly shining, these tigers move fast to strike their target, and can swipe quickly as an attack. Only attacks that can disrupt their essence can hurt them, and they carry an ultimate attack which involves the user holding a particular handseal so that they can all converge on a particular enemy, hurting it greatly. An indirect strike from these tigers (a slash of its claws, a bite) renders the victim's body numb for a half a second, and receiving a full blast from a kamikaze strike leaves the victim paralyzed for a half a turn.


Raimuraito (Limelight)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 20
Chakra Consumption: Massive


    Limelight is a Ninjutsu technique utilizing the Lightning Element. Regarded as one of the ultimate Raiton jutsu, Limelight is created through the simultaneous Raiton manipulation of several shinobi at once. To begin, each ninja will take their place in one of the four cardinal directions. The ninja will then activate the jutsu, sending Raiton from their location over the center of the target. When all four lightning arcs converge, they combine to rain down massive destruction on the area directly underneath. The jutsu is rumored to be powerful enough to totally turn a village below into ash, though some of that is peer-to-peer exaggeration. The jutsu requires all four ninja to activate; if one of the users is taken out, the technique will fail.


Raikiri (Lightning Edge)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: 3x High


    Though little has changed in execution, the power of Chidori is now increased even further, no longer able to be withstood by normal means. The penetrative power of the Chidori is increased tremendously, but so too is the chakra cost and the toll it takes on the body. It is a more refined and powerful version of Chidori, Raikiri is capable of piercing through nearly any substance (up to the full length of the user's arm). Presuming the strike is not fatal, this technique paralyzes the opponent for a full turn. On top of this, once learned all Chidori sub-jutsu can be performed under the power of Raikiri.Note: Other than its penetrative strength, this technique also ha a high probable cost that paralysis will occur to those struck by the full onslaught of this technique.


Orochi Daija (Zeus’ Leviathan)
Rank: S
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 25
Chakra Consumption: Massive


    This technique brings both onto the battlefield an awesomely large serpent like entity comprised of pure lightning. This colossal creature moves fast and can climb onto all forms of surfaces. The trick is that it is comprised of Raiton energy, so it doesn’t actually slither – it hovers ever so softly over anything it chooses to cross, temporarily changing the surface’s charge in order for it to be compatible with the beast. However, as large as it is, size of a large summon, it’s rather dumb, and follows only the most basic of the user’s mental commands. Serpent lasts until destroyed, and can withstand up to one 'S' ranked strike. When destroyed, serpent explodes in a brilliant blinding flash and many small yet strong thunder bolts that shooting randomly, affecting ALL except the user with a range equivalent to the serpent's total size.

Fuuton Release

Post by Admin on Sat Apr 29, 2017 4:24 pm

Fuuton Release:
Kaze Bakudan (Wind Bomb)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, Mid x2 (optional)

    Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two hand seals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.


Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low

    Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of hand seals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds. Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.


Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2

    Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.


Daitoppa (Great Breakthrough)
Rank: C 
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid

    Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.Note: While this technique does give off a tremendous amount of force, its power is somewhat exaggerated (i.e "leveling anything it hits"). At best, this technique has been shown capable of punching through - snapping in half - a massive, hollow tree branch, similar to the size of those found in the Forest of Death.


Fuusajin (Dust Wind)
Rank: C 
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid

    Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of hand seals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.


Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid

    Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.


Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid

    Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of hand seals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.Note: Only one opponent can be trapped at a time.


Kaiten Shuriken (Rotating Shuriken)
Rank: B 
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid, Mid (upkeep)

    Kaiten Shuriken is a Ninjutsu technique which utilizes the Wind Element. After performing the required hand seals, the user coats their bladed weapon in wind chakra. Once launched at an opponent the weapon will begin spinning rapidly, making it appear like a disk. So long as the user continues to maintain the coating of chakra they are capable of manipulating the direction in which the disk flies.Note: Can only be used on one weapon at a time.


Shinkuu Taigyoku (Vacuum Great Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: High

    Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user inhales deeply and then expels a concussive bullet from their mouth. The bullet is slightly larger than the average person's head, and upon making contact with a solid object will explode.Note: The user must know Shinkuu Gyoku in order to use this jutsu.


Dai Kamaitachi (Great Cutting Whirlwind)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10
Chakra Consumption: High

    Dai Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing hand seals to channel their chakra into their arm or a weapon, the user executes a swipe that produces a cone of wind. This wind does intense cutting damage to anything within range, including people and the surrounding area.Note: The user must know Kamaitachi in order to use this jutsu. While the winds have been shown capable of cutting clean through trees, they can be stopped by more resilient materials, such as iron and bone.


Kami Oroshi (Godly Winds From the Mountain)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Kami Oroshi is a Ninjutsu technique which utilizes the Wind Element. After performing the required hand seals, the user will produce a one meter wide whirling vortex of wind that is capable of drilling through wood and rock. The drill moves at a fast pace, but in a straight line from where the user let it loose.


Kushu (Air Strike)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Kushu is a Ninjutsu technique which utilizes the Wind Element. After performing a string of hand seals, the user focuses chakra into their dominant fist, creating a near invisible casing of highly condensed wind. When they next throw a punch at a target the wind will continue to travel, lengthening the range of their punch by a maximum of one meter. Contact with this punch will inflict minor blunt damage at a distance, but a close-range or contact punch has the ability to cause major internal damage in the afflicted area.Note: This technique was created by Addy.


Kaze Keri (Wind Kick)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Kaze Keri is a Ninjutsu technique which utilizes the Wind Element. After completing a string of hand seals, the user focuses chakra into their dominant leg. When they next perform a kick-type attack on their opponent, the wind will materialize into a near invisible extension, at maximum doubling the length of the user's leg. This wind is highly compressed and is a solid force, not unlike the leg itself, so it has the potential to do serious damage if it connects.Note: This technique was created by Addy.


Shinkuuha (Vacuum Wave)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Shinkuuha is a Ninjutsu technique that utilizes the Wind Element. After performing the necessary hand seals, the user inhales air and then rotates their body quickly, expelling up to two arcs of cutting wind. These arcs are as long as the rotation movement was and are capable of slicing through wood and stone, but not harder materials.


Juha: Shou (Beast Wave: Palm)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High, Mid (upkeep)

    Juha: Shou is a Ninjutsu technique that utilizes the Wind Element. The user performs the necessary hand seals, focusing chakra into their arm or weapon. By slashing it, a single blade of cutting wind is formed, its length equal to the arc of the actual slash. Like other wind techniques, this blade is capable of cutting through wood, stone, and other such objects; what makes it unique is that the user is capable of controlling its path.Note: The blade of wind can be destroyed if a stronger Ninjutsu technique is used upon it. Furthermore, the user can only control it so long as they have the chakra to expend upon it. Once they run out, it disappears.


Juha: Reppushou (Beast Wave: Gale Wind Palm)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: High

    Juha: Reppushou is a Ninjutsu technique that utilizes the Wind Element. After performing the required hand seals, chakra is focused into the user's dominant hand. A blue claw double the size of their fist is formed and is then launched at the opponent. Should the claw strike a solid object, after doing cutting damage it will lose cohesiveness and explode in a concussive blast.


Kazekaeshi (Wind Return)
Rank: A 
Range: Close (0m ~ 5m) 
Type: Defensive
Handseals: 5
Chakra Consumption: High 

    Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail.


Kaze no Chakram (Wind Chakram)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 10
Chakra Consumption: High, Mid (upkeep)

    Kaze no Chakram is a Ninjutsu technique which utilizes the Wind Element. After performing a long string of hand seals, the user is capable of materializing a visible, green ring with a curved handle inside - a chakram. Although it is mainly used as a long-distance weapon, it is also suitable for close combat, capable of slashing, parrying, and even disarming an opponent.Note: Once thrown, the user is capable of recalling the chakram back to them, so long as it hasn't moved out of sight. However, they are not able to direct its movements otherwise. This technique was created by Addy.


Kaze no Yaiba (Sword of Wind)
Rank: A 
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High, Mid (upkeep)

    Kaze no Yaiba is a Ninjutus technique which utilizes the Wind Element. After performing a long string of hand seals, a near-invisible, pressurized sword of wind forms in the user's dominant hand. It is capable of cutting through almost anything but the strongest metals, because unlike a real sword which faces resistance, the wind blade can slice with little difficulty. Note: The trained eye will be able to spot the blade because of small fluctuations in the air, so it is not completely invisible. Furthermore, it is not capable of cutting through very strong substances (like titanium or diamond) or relics.


Kakeami (Cast Net)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: High

    Kakeami is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals, focusing chakra into their arm or a weapon. After making a sweeping motion, multiple narrow currents of wind are created, forming what appears to be a three meter square area of net that is flung at an opponent. These winds are razor sharp and are capable of slicing anything that gets trapped in the net, inflicting severe injuries in a criss-cross pattern.Note: This technique is not meant to actually trap the opponent; the net is easily broken out of through sheer force, although breaking free in this way will cause more bodily damage.


Kazekiri (Wind Cutter)
Rank: A 
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High x2, Massive

    Kazekiri is a Ninjutsu technique which utilizes the Wind Element. After a string of hand seals, the user sticks their palm into the sky and focuses their chakra. An extremely sharp disc of wind - whose size varies based on the rank - is created, and can be hurled for a great distance at high speeds. It is capable of cutting down anything in its path.Note: The High x2 version of this technique is used mostly against humans and is one meter in diameter. The Massive version is geared more toward injuring large summons and is two meters in diameter.


Ikarikuruu Tatsumaki (Raging Tornado)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 15
Chakra Consumption: Massive

    Ikarikuruu Tatsumaki is a Ninjutsu technique which utilizes the Wind Element. After a long string of hand seals, the user directs their chakra up into the clouds, changing the pressurization of the area and forming an area of organized rotation. A full-sized tornado begins to form in the clouds and quickly descends to the ground, larger at the top and thinnest at the bottom. It rotates extremely fast and is easily capable of ripping buildings off their foundations. Should any person be sucked into the vortex, they will be spun wildly for a time and then thrown to the ground violently from a height capable of killing them upon impact.Note: The user is incapable of controlling the tornado once it touches down; after that point, it is simply a force of nature. It is possible that even the user can be pulled into the tornado. The tornado will only dissipate after it has run its course (5 turns of posting). This technique was created by Addy.

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