Suiton Release

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Suiton Release

Post by Admin on Mon May 08, 2017 11:23 am

Suiton Release:

Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid

    Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.


Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid

    Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.Note: Water is not necessary beforehand to perform this jutsu.


Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.

    Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.


Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid

    Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.Note: Water is not necessary beforehand to perform this technique.


Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low

    Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.Note: The user does not need to possess the Raiton element to generate the electric current.


Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid

    Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.


Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.

    Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.


Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: High

    Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.


Takitsubo no Jutsu (Waterfall Basin Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: Mid

    Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will first perform the necessary handseals to create a large volume of water, which when given any real sense of height, will coming crashing down like a waterfall upon anything and everything around it.Note: Water is not necessary beforehand to perform this technique.


Hahonryuu (Destruction Torrent)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10)
Type: Offensive, Defensive
Handseals: 8
Chakra Consumption: Mid

    Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique, the user will form the necessary handseals and then generate a whirling vortex of water in his palm. This technique can then, when pointed toward a target, fan out in a large volume of water capable of slamming into multiple targets.Note: Water is not necessary beforehand to perform this jutsu.


Suijinheki (Water Encampment Wall)
Rank: B
Range: Close (0m ~ 5m)
Type: Defense
Handeals: 4
Chakra Consumption: Mid

    Suijinheki is a Ninjutsu technique utilizing the Water element. The ninja will first do a string of hand seals and then proceed to blow out a jet of highly pressurized water from their mouth, in order to act as a water barrier from an incoming attack.


Suikoudan no Jutsu (Water Shark Projectile Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid, High

    Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninjas does a string of handseals which then causes a column of water to rise from the water and then strike their target with a bone-crushing force. The alternative version of this technique allows the user to form a large (three times the size of a standard shinobi) shark of water and chakra, which the user can “ride inside” and use as an offense and defense, and dramatically increases their swimming speed.Note: Though this jutsu has extended range, it must be formed within five meters of the user. Using the alternative version costs a High worth of chakra.


Mizudeppou no Jutsu (Water Gun Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3 (if tier three mastery is not active; none if it is), and the user must form a gun-like figure with the hand.
Chakra Consumption: Mid

    Mizudeppou no Jutsu is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals (depending on the situation), the user then forms a finger-gun and fires a droplet of water at the ended target with tremendous force. This can bullet can easily pierce through a human body.Note: Water is not necessary beforehand to perform this jutsu. This technique can be performed by Water Clones without handseals, as their bodies are made entirely out of water.


Mizuame Nabara (Starch Syrup Capture Field)
Rank: B.
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Defensive, Supplementary
Handseals: 10
Chakra Consumption: Mid

    Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from their gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance.Note: Water is not necessary beforehand to perform this jutsu.


Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10
Chakra Consumption: High

    Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of handseals which then causes a column of water to rise and form into the shape of a large dragon. They can then direct this dragon to strike their target with devastating force.Note: Though this jutsu has extended range, it must be formed within five meters of the user.


Suitenhoufutsu (Sky and Water Convergence)
Rank B
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 8
Chakra Consumption: High

    Suitenhoufutsu is a Ninjutsu technique utilizing the Water Element. The ninja first does a string of hand seals, which causes water to rise from the ground and surround the target. This technique is considered the completed form of the Water Prison jutsu, being as how the user does not need to remain in contact with the sphere to keep it in tact.Note: The user must know the Water Prison technique in order to use this jutsu. Furthermore, this technique can only be used on natural ground; it can’t, however, be used on rocky terrain (as it lacks the necessary ground water).


Mizu Kamikiri (Rising Water Cutter)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Mizu Kamikiri is a Ninjutsu technique utilizing the Water Element. To utilize this technique, the ninja will perform the necessary handseals and then slam their foot into the ground, causing water to rise up and travel toward their target as a slicing jet.


Daibakufu no Jutsu (Grand Waterfall Technique)
Rank: A
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a column of water will circle the ninja and then a large force of water will erupt to hit the intended victim. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away.


Suiryuuben (Water Dragon Whip)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Suiryuuben is a Ninjutsu technique utilizing the Water Element. To utilize this technique, the use will generate a whirling sphere of water. This sphere can then emits whips of water which can seek out and impale the target (the user must be able to see their intended victim to guide the whips).Note: A maximum of three whips can made per cast. When a whip strikes a target, they revert to harmless splashes. Once all three whips have struck an object, the cast ends.


Goshokuzame (Five Sharks Eating)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive.
Handseals: 6
Chakra Consumption: High

    Goshokuzame is a Ninjutsu technique utilizing the Water Element. The user will form the necessary handseals and then place their hand to the surface of a body of water. A shark of condensed water will emerge from each of their fingers to attack any opponent who is in the water below. Due to being comprised of water, these sharks can regenerate for an increment of 1 Mid worth of chakra (including “fatal wounds”). This sharks must be entirely obliterated (their entire body destroyed) in order to properly defeat them.


Ja no Kuchi (Serpent Mouth)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 7
Chakra Consumption: High per serpent

    Ja no Kuchi is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will generate a spinning column of water which will take the form of a serpent with a gaping maw. This serpent can twist and follow her target (the user must be able to see their target). After activation, the user can create further serpents if needed.


Mizuteppou (Water Pistol)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Mizuteppou is a Ninjutsu utilizing the Water Element. After forming the necessary handseals, the user will emit a jet of water from their mouth capable of slicing its target into many divisions.Note: Water is not necessary beforehand to perform this technique. This jet of water can be sustained for a total of three posts before it will need to be recast.


Senjikizame (Thousand Sharks Eating)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Handseals: 12
Chakra Consumption: Massive

    Senjikizame isa Ninjutsu utilizing the Water Element. After forming the necessary handseals, the user will then place their hand upon a body of water. Numerous sharks of condensed water will emerge to create a tidal wave of frenzied fish. This jutsu works even better with Kuchiyose, as it can increase its numbers with actual living sharks.Note: Contrary to the name of this technique, the maximum number of sharks that may be created per cast is 100. Furthermore, the user cannot recast this technique until all 100 sharks have been eliminated.


Daikoudan no Jutsu (Great Shark Missile Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 15
Chakra Consumption: Massive

    Daikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will generate a large shark which they will launch toward their opponent. This shark is no ordinary blast of water , as it also absorbs the chakra of their opponent (techniques included), which causes it to increase in size (doubles per absorptions). This means that the more powerful the opponent is, the larger and more powerful Daikoudan will be when it impacts.Note: This technique requires possession of Samehada, and likewise the unique ability to absorb chakra, to be used.This jutsu scales based on the amount of chakra it absorbs. At a basic level, the technique is about the size of a fully grown adult. For each increment of high chakra it absorbs, it sizes doubles. So, with an additional massive amount of chakra applied (were it to make contact with a full shinobi), it will be approximately sixteen times the original size when formed.The actual force of the impact of the technique is always substantial, often enough to seriously damage a target on a direct hit. At its larger scale, it goes without saying that it could easily decimate those caught in its path.


Baku Suishouha (Bursting Collision Water Waves)
Rank: S.
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 9
Chakra Consumption: Massive

    Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel water from their gullet. This will then expand into a large volume of water. From there, the user can control and guide the water, riding on top of the massive waves and causing them to smash into their target(s).Note: Water is not necessary beforehand to perform this jutsu. Furthermore, the amount of water generated by this technique is quite substantial (comparable to the series).


Dai Baku Suishouha (Great Bursting Collision Waves)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive, Defensive, Supplementary
Range: See special.
Handseals: 12
Chakra Consumption: 2 x Massive, High (optional, per turn to center it on the user)

    An even stronger version of the Baku Suishouha. With it, the user spits out a large amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the jutsu’s weaker version. If the user applies the additional High cost per turn, the source of the jutsu can keep the jutsu centered on themselves.Note: This jutsu spans a massive 75 meter radius from the user and can be sustained for a maximum of five turns.


Mizukagami no Jutsu (Water Mirror Technique)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 9
Chakra Consumption: High per attack mirrored

    Mizukagami no Jutsu is a Ninjutsu utilizing the Water Element. After performing the necessary hand seals, the user will circle their hands to create a reflective disk of water. This disk will reflect the user’s oncoming opponents on its surface, then using their hands (or anything with a hook, capable of grappling the mirror), the user will swipe aside the disk, leaving an identical mirror image of the oncoming attack. This mirror clone will then counter the enemy down to their weapons and chakra, effectively neutralizing their current attack when the mirror clone and the original clash.Note: Water is not necessary beforehand to perform this technique. These clones are only capable of performing the reflected technique once, and then they will vanish. This does not work on techniques that take considerable amounts of time to prepare (such as Kirin), and is simply used as an immediate counter.

Doton Release

Post by Admin on Mon May 08, 2017 11:24 am

Doton Release:

Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid, Mid (upkeep)

    Chuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices. Note: The earthquake extends 5 meters in every direction of the user and will continue so long as they continue to hold chakra in their legs. Any person within range of the earthquake will suffer serious balance and orientation disruption.



Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low, Low (upkeep)

    Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themself beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.Note: This technique can only be used outside, or on unimpeded earth. Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.



Dochuu Eigyo (Underground Fish Projection)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid, Mid (upkeep)

    Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themself beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.Note: This technique can only be used outside, or on unimpeded earth. To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.



Ganban Kyuu (Rock Plate Coffin)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 9
Chakra Consumption: Mid x2

    Ganban Kyuu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.Note: This technique can only be used outside, or on unimpeded earth.



Iwa Bunshin no Jutsu (Rock Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid (per clone)

    Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themself made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.Note: This clone has High x2 cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.



Doro Gaeshi (Mud Overturn)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 3
Chakra Consumption: Mid

    Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect.Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user.



Retsudo Tenshou (Revolving Split Earth Palm)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid x2

    Retsudo Tenshou is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user slams their palms into the ground. The surrounding rock will begin to churn in whirlpool-like manner beneath an opponent, twisting and turning to crush all those trapped within it. Note: This technique can only be used outside, or on unimpeded earth with rocks and stones. The user can control how large the whirlpool's dimensions are, so long as they do not exceed a 5 meter diameter.



Doryuuheki (Earth-Style Wall)
Rank B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 4
Chakra Consumption: High

    The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick.



Domu (Earth Spear)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1 to activate; 1 to deactivate
Chakra Consumption: High, Mid x2 (upkeep)

    Domu is a ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.Note: When this technique is active, the user can hardened any portion of their body at will. The defensive capabilities of this technique allow the user to essentially "tank" high-impacts and destructive forces, like an explosive note and a wide array of jutsu. Generally, technique is equal rank or lower will be ineffective against this defensive nature (spare for Raiton). Furthermore, due to the hardening capability of this technique, the user can gain the piercing ability of a traditional sword.The user is able to perform other techniques while this mode is active, except for when they have a portion of their body hardened.



Tsuchi Kairou (Earth Corridor)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 12
Chakra Consumption: High

    Tsuchi Kairou is a Ninjutsu technique which utilizes the Earth Element. After forming the necessary hand seals, the user slams their hands into the ground, causing the earth to rise up and over the opponent. This creates a cavern, imprisoning the target. The user can choose to leave an opening to allow attacks to go in to strike down the trapped adversary, or close it up completely to prevent escape.Note: The prison can have a maximum dimension of 5x5x5 meters, and can be broken by attacks of a higher rank from either the inside or outside. Prison remains indefinitely.



Doryuu Taiga (Earth Flow Rivers)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: High

    Doryuu Taiga is a Ninjutsu technique which utilizes the Earth Element. After forming the needed handseals, the user transforms the ground underneath their opponent into a river of mud. This river materializes suddenly and flows quickly, completely in the opposite direction that the opponent was originally moving. This technique is excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting. Note: The river flows in a straight line in whichever direction the user chooses; the direction cannot be altered afterward. The river can be no longer than 5 meters and no wider than 3 meters. The mud created by this technique can be used to facilitate other techniques that require mud.



Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High, High (upkeep)

    Doton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force.Note: The dome is 6 meters in diameter. The user drains Mid x2 chakra from each opponent inside the dome per turn, and absorbs a Mid amount of chakra per opponent per turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side farthest away from the user can be broken through by an attack of s-rank. If the user decides not to pay the upkeep at all, then the dome can be broken on any side by an attack of b-rank or above. The user must keep their hand on the dome at all times for all these effects.



Doryuu Jouheki (Earth Style Rampart)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Defensive
Handseals: 7
Chakra Consumption: High x2

    Doryuu Jouheki is a Ninjutsu technique which utilizes the Earth Element. After performing the necessary handseals, a large earthen rampart will erupt from the ground beneath their feet, pushing them up into the sky. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. This technique is useful for increasing the amount of earth one has to work with, aiding or foiling escapes, and drastically altering the terrain.Note: The shape of the rampart is up the user's imagination, but it can never exceed 10 meters in any dimension. Doesn't harm the opponent in any way, just changes the landscape.



Gansetsukon (Rock Spear)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: High

    Gansetsukon is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user can break up nearby stone and shape it into a maximum of 5 rock spears. These spears can then be launched at the opponent.Note: This technique can only be used outside, or on unimpeded earth. Spears can be no more than a meter long, but travel in a quick, linear path through the air. Flight path cannot be altered after they are launched.



Doryou Dango (Mausoleum Earth Dumpling)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Doryou Dango is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user strikes the ground with their hands, grabbing onto it. Chakra flows into the earth, and the user is able to overturn a large dumpling-shape chunk the size of a mausoleum. This chunk feels light-weight to the user because of their chakra control; they can hurl it at their opponent, flattening all in its path. The destructive power is obvious, and even just the visual impact is enough to make enemies lose their fighting spirits and run away.Note: This technique can only be used outside, or on unimpeded earth. The dumpling is 10 meters in every dimension and can be thrown to any point within the user's range.



Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High

    Iwa Yado Kuzushi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user disperses their chakra and destroys the equilibrium holding the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The cave crumbles and collapses, killing any who are unfortunate enough to be trapped inside.Note: This technique requires the user to be next to or within a lodging made of stone, particularly a house or a cave.



Arijigoku no Jutsu (Antlion Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8, 1 (activation)
Chakra Consumption: High

    Arijigoku no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a string of handseals, the user will disperse their chakra through the ground, creating a large conical pit. When the user wants to activate the technique, a single handseal must be done; then, the pit will begin sucking everything around it toward its center, hoping to catch careless opponents. Should one be sucked underground, depending on how far the user makes them sink, they will be trapped and/or suffocated.



Doryuudan (Earth Dragon Projectile)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 7
Chakra Consumption: High x2, High (upkeep)

    Doryuudan is a Ninjutsu technique which utilizes the Earth Element. After performing the requires handseals, the user creates a giant dragon's head made out of mud in front of them. The beast quickly opens its maw and begins firing balls of mud at the opponent that are capable of doing massive blunt damage if they connect.Note: To learn Doryuudan, the user is required to know Doryuu Taiga. Doryuu Taiga must have been used prior to this technique because of how much mud is required to facilitate it. Dragon's head is 4 meters long and 2 meters wide; the mud balls it shoots are 1 meter in diameter. The dragon fires off 3 balls in the turn that it is summoned, and then each turn after that can fire 2 balls.



Ganchuusou (Rock Pillar Spears)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Ganchuusou is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground and releases their chakra. Spears of rock rise up suddenly from beneath the opponent, impaling them.Note: Only one opponent can be targeted at a time.



Yomi Numa (Swamp of the Underworld)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 12
Chakra Consumption: Massive

    Yomi Numa is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user manifests a filthy, bubbling swamp beneath their opponent. The swamp's mud is infused to make it adhesive, making it highly difficult to recover enough strength to escape it. It pulls those trapped inside it down like quicksand, until they've been covered and suffocate to death. As soon as the trapped opponent has been absorbed, however, the swamp immediately disappears - as if it was never there to begin with.Note: The swamp is 50 meters in length and 50 meters in width, making it ideal to sink entire armies and even large creatures, like Summons. It takes a full turn to sink into the muck.



Chikyuu Kyojin no Jutsu (Earth Giant Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 15
Chakra Consumption: Massive

    Chikyuu Kyojin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a long string of handseals, the user slams their hands against the ground and releases a large amount of their chakra. From beneath the user grows a gigantic humanoid made of rock, which rises with them on its shoulder. The earth quakes for 10 meters all around as this happens, throwing everyone - friend and foe alike - off-balance if they are within range. The giant will take orders from the user, as if it is a sentient being. Because of its size and composition, it is extremely difficult to fell this mighty creature.Note: The giant cannot form handseals or perform jutsu, but its size is its real advantage in battle. It is 20 meters tall! The user can control its actions completely, or allow it to go wild.

Katon Release

Post by Admin on Mon May 08, 2017 11:25 am

Katon Release:


Bakuhatso no Shotto (Exploding Shot)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4 to activate, 1 to deactivate
Chakra Consumption: Mid per flame shot created

    By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.

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Enshou O Okoshite Buki (Inflamed Weaponry)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, low to sustain
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    After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.Note: This technique was created by Estilo.

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Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
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    Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.

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Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
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    Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.

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Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
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    Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.

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Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
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    Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.

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Endan (Fireball)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
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    Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once.

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Katon: Onidourou (Fire Release: Demon Lantern)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4 to cast; 1 to cause fireballs to converge
Chakra Consumption: Mid to cast; low to sustain
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    This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion is comparable to an exploding note at double the power.

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Haisekishou (Burning Ash Accumulation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
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    Haisekishou is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will expel an ash cloud from their mouth. This large cloud begins to envelope their foe(s), and when the user clicks their teeth, the cloud will ignite in an explosion.

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Kumoryuu Kaengiri (Cloud Style Flame Slash)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3, one handed, to ignite one’s sword
Chakra Consumption: Mid per 3 meter increment arc
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    The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with circular walls of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.Note: These flames must follow the immediate arc of the swing, and thusly can and will effect allies if in range. The flames disperse and weaken the further from the sword they travel. After a little more than 3 meters, they are almost altogether benign. Any single arc of fire will cover a 3 meter length along the arc of the swing itself; dragging the arc of flames further will require a greater deal of chakra to be added.

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Karyuu Endan (Fire Dragon Flame Projectile)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
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    Karyuu Endan is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will then expel an incredibly powerful, large jet of white-hot fire from their mouth. This technique possesses an remarkable amount of accuracy.

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Karyuudan (Fire Dragon Projectile)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
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    Karyuudan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals and creating mud projectiles via Doton’s Doryuudan technique, the user will blow a large flame to ignite the muddy missiles.Note: This technique requires Doryuudan in order to be used. Furthermore, if the user possesses knowledge of Doryuudan, they can cast both it and Karyuudan simultaneously for the single handseal cost of Karyuudan.

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Dai Endan (Great Fireball)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
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    Dai Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will first gather the fire into their mouth. Then, they will spew a massive stream of fire (twice the size of Endan and twice as powerful; it still lasts for only two posts).

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Hibashiri (Running Fire)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
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    Habishiri is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then generate jets of fire which will race toward their target(s) and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack. Alternatively, the user can draw the flames around themselves and spin, giving them the ability to launch streams of fire at their opponent.

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Housenka Tsumabeni no Jutsu (Mythical Fire Phoenix Nails Red Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
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    Housenka Tsumabeni no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then breaths fire onto their projectiles (shuriken, kunai or senbon). Unlike Housenka no Jutsu, which simply hides the shuriken within flames, these shuriken are imbued with the fire and wil continue to burn until the Katon chakra is used up (two turns). Their nature also ensure that any living thing which comes into contact with the fire will be burned. This jutsu can be used with any accessories tailored to being trown, but is limited to one’s inventory. They only burn on contact and after contact, the victim is left with a scorching wound.Note: This jutsu is not usable with Kage Shuriken.

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Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10
Chakra Consumption: High
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    Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will expel two dragon fireballs at their opponent. These powerful fireballs can punch through concrete.

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Tenrou Kaken (Heavenly Prison Fire Sword)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: High for a one meter sword, 2x mid per additional six inches
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    Tenrou Kaken is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user brings up a large flame in their hand, which soon after takes the form of a sword. If someone is hit by the sword, the area struck will be severely burned. The sword can also easily pierce flesh in stabbing and slashing motions.Note: This technique is only learnable by Jounin-level ninja.

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Gouka Mekkyaku (Great Fire Annihilation)
Rank: S
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 1
Chakra Consumption: x2 High
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    Gouka Mekkyaku is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth. This stream quickly forms a massive, powerful wall of intense flames that covers an expansive range, making it extremely difficult to avoid.Note: The wall of fire can be forced out for two entire turns. The wall is roughly twenty-five meters wide, and ten meters tall. The heat of these flames are able to melt steel almost instantly, and sheer flesh from bone with even the slightest contact.This requires at least one mastery in the Katon.

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Gouka Messhitsu (Great Fire Destruction)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3
Chakra Consumption: x2 High
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    Gouka Messhitsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target(s) in the veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target(s)’s incineration.Note: The stream of fire can be forced out for one entire turn, and at its maximum, spans nearly 10 meters wide and 10 meters high. The heat of these flames are able to melt steel almost instantly, and sheer flesh from bone with even the slightest contact.This requires at least one mastery in the Katon.

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Ryuuen Houka no Jutsu (Dragon Flame Release Song Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: 2x High
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    Ryuuen Houka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a series of five large dragon head-shaped fireballs (the size of a fully matured adult). The user then skillfully manipulates these fires, guiding them to attack their opponent(s). The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily shearing flesh from bone.Note: The explosions generated from these fireballs is roughly five meters.This requires at least one mastery in the Katon.

Re: Suiton Release

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